Shift- u, m, k, and h will resize the embark location. The arrow keys control the X cursor in the center "Region" view while u, m, k, and h move the embark location around within the Local view. ![]() The world map cannot be directly controlled, and exists only to give you the overall view of where, relative to the rest of the features of the world, the region map is focused on. The local view constitutes a 16x16 grid of embark area tiles (each representing 48x48 tiles when you are playing the game) that is within a single region tile. A section of highlighted tiles in the Local view indicates the current embark location within the region. The Choose Fortress Location screen shows four separate sections, with three of them being three views of the land at three different levels of magnification: Local, Region, and World. ![]() Your home civilization will need more than one dwarven place on the map. ![]() There is just ONE BIG RULE: when your home civ is too small, you will first recognize after the 2nd winter that you won't get more immigrants, which can be extremely fun. The process of choosing a site in v0.31 is much less involved than prior versions due to the ubiquitous presence of magma, gems, and ore, but that said there are still several considerations to keep in mind, namely aquifers, ore types, wood, climate, and neighbors.
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